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Πολλά Fixes στο μεγάλο Spring Update του Dota 2

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[NEWS_IMG=Πολλά Fixes στο μεγάλο Spring Update του Dota 2]http://www.hwbox.gr/images/news_images/strategy3.jpg[/NEWS_IMG] Η Valve δημοσίευσε ένα μεγάλο Spring Update για το Dota 2 το οποίο καθαρίζει παλιά απομεινάρια του και διορθώνει αρκετά bugs.

Έχοντας τίτλο "Spring Cleaning Update 2016", η Valve αφιερώνει μάλιστα μια ολόκληρη σελίδα για να καλύψει το γεγονός και να πληροφορήσει τους Gamers. Το νέο update που σημειώνεται πως έχει σχετικά μεγάλο μέγεθος, εκτός από τα προβλήματα που διορθώνει, βελτιστοποιεί το interface του χρήστη για αυξημένη ευχρηστία κάτι που η Valve "παραδέχεται" πως έχει παραμελήσει το τελευταίο διάστημα. Τα "fixes" μετριούνται σε περίπου 200 και μπορείτε να τα δείτε στα παρακάτω spoilers:

USER INTERFACE

Added a new minimap settings UI

Reorganized the settings panel UI

All non-machine specific settings are now saved in the Steam Cloud

Fixed being unable to search for a match while spectating

Various fixes to Directed Camera

Enabled binding mouse wheel up, mouse wheel down, and mouse 3 as hotkeys (including ALT variations of them)

Hovering over a unit's stats panel now visually shows their attack radius

Fixed strings modified in Custom Games carrying over to other games

Added range indicator for items on hover

Updated all abilities to show range indicator on hover

Added an option to make your HP bar different from your allies to make it easier to notice your hero (Green for you, yellow for allies, red for enemies)

Added a right click option to the armory preview in the top right to Unpack and Equip directly

There is now an option to invert Quickcast to cast on button release rather than press

Added support (Ctrl-Shift click) for appending to the quickbuy panel to add individual items

Item tooltips (including shop tooltips) show active cooldowns (This allows you to see if e.g. TP scroll has a cooldown for you before you buy one)

Fixed graphs flatlining during game pauses

After clicking on a keybind control, it will present you with an X button which can be used to unbind that key — double-clicking a keybind control will also unbind it

Fixed the Match Details page to update properly when it's waiting for a pending replay to become available

Fixed inability to switch camera while paused in replays

Using Voice Chat in the dashboard now more clearly shows who is talking

Fixed a rare case where two heroes could be picked at the same time in Ranked All Pick

Improved the Watch Tab responsiveness and behavior when it gets match content

Fixed text-muted players still being able to draw on the minimap

Fixed red background on dashboard in play panel when in low priority

Updated the Watch Tab to refresh automatically to find new matches

Added a slider to adjust the self cast timeout threshold

Added a UI setting for minimap misclick threshold

Added a UI setting for disabling camera zoom

You can now hover over creeps stats to see their detailed information

Reworked the Auto Attack option UI

Fixed the Attributes tooltip being stuck on the screen sometimes

Fixed various scenarios where you could be unable to accept a party invite

Added a button to mute your mic from the dashboard

Fixed MMR not updating in the profile right after you win/lose a ranked game

Fixed disconnect warning text being stuck in the top right

Fixes to various Mac and Linux specific problems

Fixed various bugs with Korean IME

Re-enabled musical stingers when receiving new items

Unbundling items no longer adds them to the new acquired items in the armory hover

Effigies and Barracks now name the player that killed them in the chat log

Fixed a rare bug that could cause Item icons to be stuck on your cursor

Fixed a bug with demo hero while accepting a match

Updated lobby game mode listings to make it clear which All Pick is the Ranked version of All Pick

Fixed various bugs when clicking on a username's link in a chat room

Fixed the stop coaching button not working

Fixed Coaches not appearing in friends list

The chat cheat -wtf now also refreshes any active cooldowns

The chat cheat -spawnneutrals now ignores units in the spawn blocking area and creates the neutrals

The chat cheat -item no longer requires the full item name, it will instead match to a substring to create the item

Added a chat cheat -lvlmax that levels your hero to the max and skills all your abilities

Fixed a case where the game could hang at a black screen when changing video settings

Fixed Poison Sting debuff tooltip showing garbled numbers

Changed the 'Control Group Tab' bind to 'Next Unit' and 'Prev Unit' binds to facilitate use with the mouse wheel

Fixed issue with tournament brackets showing incorrect brackets when loading a different tournament's bracket first

Fixed Patrol key not working with League of Legends key templates

Fixed Player icons in the loading screen for custom games with more than 12 players

Fixed a number of cases where Rubick stealing spells in quick succession could cause ability keybinds to get scrambled

Fixed selecting text right to left not letting you copy

Added AoE targeting Cursor to Ignite

Adjusted the range aoe indicator to be more visually accurate from the camera perspective

Fixed being unable to search for Charms

ALT-chorded keys can now be bound by custom games, use ALT+ in your key definition in addoninfo.txt

Joining a party switches your active channel to your party channel

Added Team MMR to Team Management Popup

Default death stinger will always play on death regardless of music settings (Added an option to turn it off)

Fixed minor UI glitch when clicking on game history settings and navigating elsewhere

Added a new 'Immediate Camera Grip' feature, activatible in the Settings menu — this feature causes the camera to drag immediately when the Camera Grip key is pressed, instead of having the drag start only on a left click while the Camera Grip key is pressed

Fixed the timedemoquit command

Fixed Lobby search being case sensitive

Fixed a case where ticket names will be mislabled

Fixed Compendium buttons sometimes not appearing when looking at tickets on the profile

Fixed TI3 ticket being pinned to the top left

Adjusted the input field for Effigy text to not allow more text than will display

GAMEPLAY

Fixed crashes due to memory fragmentation over long play sessions

Fixed a bug with stun application timing that could cause you to teleport to the fountain while stunned

Fixed Auto Attack after spell to not trigger on various other non-spell activities (like placing wards)

Fixed seeing the courier die in an area after it has already been dead for a while when you hadn't seen it die originally

Fixed bots being stuck trying to ward near cliffs

Fixed various effects malfunctioning when the target moves in and out of FoW (causing things like the Hex effect to play multiple times when the target reappears)

Assists now get counted whenever you place debuff on an enemy hero that dies

Assists now get counted whenever you place a buff on a hero that kills an enemy hero

Fixed Lifestealer having the wrong HP bar color when infesting Ancients

Fixed Sunray having a delay on updating the visual location of the ray

Fixed Ice Wall debuff lingering on heroes that become Spell Immune

Fixed Untouchable lingering when attempting to attack units other than Enchantress

Fixed Lycan's ult wolf changing into a headless Lycan model on death

Added a new setting to make summoned units always auto attack

Towers can now be targeted in FoW without giving the invulnerability error

Attack Speed changes during an attack now causes the animation and attack timings to update dynamically

Fixed a bug where units would occasionally walk back to their previous location after teleporting

Fixed various bugs with receiving a party invite and a match found at the same time

Fixed various attack animation prediction exploits (such as Coup de Grace)

Enabled Quickcast to work with non-hero units and neutrals

Fixed being unable to use Bottle, Mango or Tangoes on Spirit Bear

When using Auto-Attack after spell, you no longer auto-attack when denying allied units

Fixed Boots of Travel canceling when upgrading to Level 2

Equipped taunts will now automatically play in-game under a variety of rare circumstances

Fixed Roshan's model size after hex

Fixed Legacy Keys on allied disconnected heroes

Fixed it being possible to have multiple teleports to a tower without increasing the teleportion time

Fixed a backdoor bug possible with Chen's creeps

Spiderlings and Spiderites can now be set to two different control groups

Lycan, Visage and Warlock summoned units can now be independently bindable

Added Hero Responses for Arcane rune for some heroes (more will be added over time)

Added an Empty Bottle ground model

Fixed various sleep based spells not behaving like stuns with regards to queuing actions for when sleep ends

Fixed various systemic issues with Auras not updating when different owners of the aura apply it

Fixed Quickcast not working with Tango

Fixed Power Treads not disassembling to its original components

Fixed Nether Ward damage not disabling Blink

Fixed couriers losing track of their orders sometimes if they get purged

Added the ability to shift+control group selection/deselection of units

Alt clicking on an item with levels, like Dagon or Necronomicon, now displays the level

Fixed Deafening Blast max level not starting off the waves in the direction of your cursor

Fixed courier travelling deeper into the fountain than necessary in order to interact with the stash

Canceling Nature's Prophet teleportation now interrupts the sound

Fixed Roshan to update his health immediately on the upgrade timer, rather than the next time he spawns

Fixed screen space damage indicator triggering on non-damage events (like toggling Power Treads)

Fixed Sunray beam tracking when casting Icarus Dive

Fixed Spiderlings killing nearby trees when they die

Fixed some visual inconsistencies with Snowball appearance after the target has already been impacted

Fixed Assimilate/Infest to work correctly (force the unit out) with Relocate/Recall/Test of Faith

Added Disable Help support to Boulder Smash and Purifying Flames

Fixed Snowball visual not following invisible units properly

Fixed backdoor production not being removed by magic immune or invulnerable creeps

Fixed Wisp Spirits not hurting Spirit Bear

Fixed Familiars ignoring Auto Select on Summon setting

Familiars are now properly affected by movement speed changes and disables such as stuns or roots

Fixed Crimson Guard stack interval not being updated after recent changes

Fixed a bug where Eyes in the Forest trees would prevent nearby trees from regrowing

Fixed Maim not working against Spirit Bear

Fixed Charge of Darkness not ending when dying to Ice Blast

Fixed Multicast Ignite's interaction with Linken's Sphere

Fixed Lycan retaining the speed buff on respawn if he is killed during the transformation period

Fixed incapacticating bite not affecting illusions

Fixed Ice Blast AoE visual being inaccurate sometimes

Fixed Tether buff duration being incorrect on the target when using relocate

Fixed recasting Exorcism not causing existing ghosts to return to you and heal

Fixed Orchid buff not remembering the damage properly when another Orchid buff instance is added to the same unit

Fixed Lotus Orb interaction with Spirit Siphon

Fixed Infernal Blade being disabled by Break

Fixed Mana Drain with Aether Lens

Added 3D skybox support

Fixed Macropyre with Aether Lens

Fixed multiple instances of Force Staff on the same target not working properly

Fixed selling back items while dead in the range of the Secret Shop

Fixed Rubick not flying properly with Firefly/Arctic Burn

Fixed Ignite not affecting the AoE if the target becomes Spell Immune before it lands

Fixed Rubick not using the riding staff animation with Arctic Burn

Fixed a case where refreshing buffs from different owners could cause the buff to stop working if the original source doesn't exist anymore

Fixed players not getting a new hero if they disconnected during the respawn process in ARDM

Fixed Moonshard Buffs not transferring to new heroes in ARDM

Fixed Aghanim's Scepter Buffs not transferring to new heroes in ARDM

Fixed enemies being able to receive a Curse of Avernus buff by denying an affected unit

Fixed certain abilities being able to deal damage through Aphotic Shield if Aphotic Shield was cast during their effect (i.e. Earth Spike, Impale)

Fixed Aphotic Shield becoming stronger from negative damage

Fixed Earth Splitter giving vision at the center of the map

Fixed Earth Splitter with Aether Lens

Fixed Multicast Ignite affecting units in FoW

Fixed Spirit Siphon with Lotus Orb

Fixed spell stealing to consistently work on subspells (return, throw alch's stun, etc.)

Fixed Teleport from TP Scrolls canceling when a directly targeted tower dies

Fixed Glyph interrupting Phase Shift

Fixed cases where Lotus Orb reflected spells would incorrectly apply their effects through Spell Immunity: Battle Hunger, Brain Sap, Nightmare, Reality Rift, Test of Faith, Glimpse, Dragon Tail, Boulder Smash, Enchant Remnant, Mana Leak, X Marks the Spot, Enchant, Frost Blast, Open Wounds, Mana Burn, Decrepify, Leech Seed, Shadow Word, Satyr Purge, Satyr Mana Burn, Necronomicon Mana Burn, Eul's

Fixed Aghanim Blackhole dealing slightly less damage than intended

Fixed Linken's Sphere cooldown being higher when targeting allies

Fixed Headshot damage going through Spell Immunity

Fixed Clockwerk's alternate death animation not working

Force of Nature gives an error if there are no trees to convert

Fixed Doom Shards not being treated as your own units for purposes of bounty and kills

Fixed a bug when Fatal Bonded Meepo clones die

Fixed Astral Spirit not returning control to your hero when the spirit expires

Fixed Blur not reacting properly to Spell Immune units

Fixed Boots of Travel's visual effect being purgeable

Fixed Spin Web subability proccing Magic Stick

Fixed Mystic Snake ending if it hits an invisible unit

Fixed Lotus Orb interaction with Aghanim Scepter Goo

Fixed Tranquil Boots triggering when attacks land on dead units

Fixed Psi Blades triggering when attacks land on dead units

Fixed Ice Blast subskill proccing magic stick

Fixed Omnislash being affected by Damage Block

Fixed Bloodlust not being castable on Invulnerable allies/buildings

Fixed a rare case where Spiderlings could fail to summon spiderites

Fixed various very minor inconsistencies with Attack Modifier targeting rules and checks on Cast, Projectile Start and Projectile Land

Fixed Shadow Dance not granting passive bonuses if affected by vision spells like Amplify Damage

Inner Vitality now correctly applies its non-attribute based component to non-hero units

Fixed Stampede not applying to invulnerable allies

Fixed a 0 charge Drums of Endurance still being castable (even though it doesn't do anything)

Fixed being able to cast Sun Ray while you are using Icarus Dive

Fixed Stone Form stunning and damaging units if the Familiar died while landing

Fixed Charge of Darkness getting interrupted when toggeling wards

Fixed Life Break sometimes killing Huskar

Fixed a few crashes related to Lotus Orb

Fixed Charge of Darkness not destroying trees at the end of the charge

Fixed Stormhammer behavior when the primary target is hidden upon impact

Fixed Timbersaw attaching to trees behind him if he doesn't hit anything with chain

Fixed Sandstorm being canceled by purge

Fixed bugs with refreshing Static Charge buff

Fixed Dream Coil tether being incorrect visually if the targets get purged

Fixed recasting Barrier not reseting the Barrier's damage capacity

Fixed Tricks of the Trade not ignoring Nightmared units

Fixed multiple Torrents behavior

Fixed Thirst buff being temporarily purgeable

Fixed Echo Stomp excluding Ancients from consideration

Fixed Shadow Wave sometimes counting your hero towards the limit

Fixed Eidolons that split after being converted to a different team still create one Eidolon for Enigma

Fixed Untouchable slow malfunctioning if the enemy attacks an illusion of Enchantress first before immediately attacking Enchantress

Fixed Fire Remnant proccing Magic Stick

Fixed a case of Bristleback getting an infinite duration Warpath Stack

Fixed Tombstone Zombies malfunctioning against Illusions

Fixed the greyscale Lone Druid Bear effect getting stuck

Fixed Flaming Lasso damage debuff being puregeable

Fixed a rare case where Empowering Haste could stop working

Fixed Spiderling's Poison Sting sometimes not crediting you for the kill

Fixed Poof sound not stopping when the ability is stopped

Fixed a visual effects bug when Lotus Orb reflects Shackles

Fixed visual issues with Heat-Seeking Missile in FoW

Fixed multiple instances of Torrent not working properly

Fixed Phantom Rush triggering while dead

Fixed Techies kill counter

Fixed Poison Sting debuff tooltip

Fixed Sunray ending on purge

Fixed Multicast not being disabled under Break

Fixed Break not disabling collecting souls with Necromastery

Fixed Psionic Trap subskill proccing magic stick

Fixed Exorcism not autoattacking Spell Immune

Fixed desolator to apply its effect on attack landing, not attack starting — still applies before damage is calculated

Fixed Bloodlust autocast not working if Ogre gets purged

Fixed Blur buff being purgeable

Fixed Warpath not being disabled by Break

Fixed a case where the game could end if all living heroes died while other players still had heroes respawning in the fountain in ARDM

Fixed Ether Blast being castable on Spell Immune Allies (even though it did not have any effect)

Fixed Astral Spirit excluding Ancients from consideration

Fixed Song of the Siren subskill proccing Magic Stick

Fixed a very small window where towers could be vulnerable every 3 seconds

Fixed Natural Order not dynamically updates its armor reduction if the target's attributes change

Fixed various units Spell Immunity being dispellable (Couriers, Ancient Thunderhide, Ancient Black Dragon, Plague Wards)

Fixed Rubick retaining Flesh Golem after death

Fixed Haunt buff on Haunt illusions being dispellable

Fixed some minor targeting behavior inconsistencies with Boots of Travel level 1

Fixed Infernal Blade being able to be targeted on Spell Immune enemies even though it has no effect

Fixed visual bugs with Chilling Touch in FoW

Fixed placing wards inside buildings

Fixed various copy and paste glitches in chat rooms

Fixed stolen Ignite not getting Multicast bonuses

Fixed Octarine Core with Tranquil Boots

Fixed bug where the Aghanim's Scepter tooltip doesn't show the stats is provides if you don't own it already

Fixed Neutral Ice Armor not giving Magic Stick charges

Fixed Static Link vision debuff being puregable

Fixed Octarine Core behavior with Ion Shell

Fixed Rupture dealing continuous 0 damage instances

Fixed Unstable Concoction subskill granting magic stick charges

Fixed Song of the Siren subskill proccing magic stick

Fixed interaction between Lifesteal and negative attack damage

Fixed Cloak and Dragonhide auras being dispellable

Fixed Caustic Finale behavior with Meepo Clones

Fixed Life Break Immunity not lasting long enough

Fixed Riki's Cloak and Dagger being only partially disabled by Break

Fixed Boots of Travel's affect being a debuff and being purgable

Fixed Aghanim Scepter Borrowed Time effect lingering

ECONOMY

Added Tinker to the Item Workshop

Added Bane to the Item Workshop

Added Night Stalker to the Item Workshop

Updated the reference files for the following Item Workshop heroes: Abaddon, Crystal Maiden, Clockwerk, Death Prophet, Dragon Knight, Elder Titan, Juggernaut, Leshrac, Lich, Lone Druid, Ogre Magi and Terrorblade — New and Updated Workshop Reference Files can be downloaded at Dota 2 Workshop - Technical Requirements

Fixed particle placement for Voidhammer

Fixed display of many autographs

Fixed Arcana texture display for some Legion Commander items — items will still not display the Arcana texture effect if artists have not provided a proper detail mask

Fixed disconnected particle flames on Rubick's Staff of the Cunning Augur

Fixed disconnected particles for the head of the Flowering Treant

Fixed a bug where several courier particle systems that occurred on death weren't playing correctly

Fixed Greater Treant scaling for Flowering Treant, Evergreen Stalker and Call of the Dendrochron

Fixed disconnected eye particles for Chaos Knight Baleful Reign and Rising Chaos items

Fixed idle animation looping on Venomancer Deathbringer wards

Fixed item transparency support for all heroes — addresses alpha problems on Phantom Assassin Dame de Carreau items, some Legion Commander items and others

Fixed skinning on some static Tidehunter weapons that were incorrectly skinned to chain cloth

Fixed TI2 Lockjaw courier coin particles so they display on the ground

Fixed some sentry wards playing death animations when previewing placement

Fixed the ability to unlock Smeevil courier styles that require mammoth, bird and crab unlock items

Fixed various mesh skinning issues, including Undying teeth and Windranger's Gilded Falcon cloak

Fixed cloth on Crystal Maiden's Arcana and her other capes

Fixed portraits for Lycan, Nightstalker Nihility, Visage Tolling Shadows and Juggernaut's Kuurishiminari ward

Fixed orientation of Luna's Rider's Eclipse Glaive

Fixed animation layers on custom Dragon Knight dragon attacks

Fixed missing decal on default Dazzle sleeve

Fixed turn poses, haste animations and hitboxes on more couriers

Fixed Axe Bloodchaser weapon chain stretching too far on Counter Helix ability

Fixed rein cloth on Abaddon default and custom items

Fixed injured animation modifiers for Lone Druid's Spirit of Calm panda spirit bear

Fixed hand skinning and posing for Omniknight's loadout animation

Fixed missing Death Prophet skirt shreds or shred animation for skirt items

Fixed loadout framing for many older wards

Added missing death and Savage Roar animations to several Lone Druid True Forms

Added LOD0 backfaces to several default hero items to improve display in loadout

Enabled facial flex on several Outworld Devourer, Clockwerk and Windrunner head items

Updated Team Empire item branding and added this to Razor's Empire of the Lightning Lord set

Updated icons for many items to be centered for the Reborn square icon format, be more consistent and include particles

Updated/Adjusted hitboxes for Juggernaut Healing Wards

Fixed appearance of Bleak Hallucination etheral gems, as well as other ethereal gems that render translucent models

Fixed Shard of Exile's Astral Imprison effect to correctly display when the prison will be finished

Item Workshop Tool: Hero ability model submissions are now accessible under the "Hero Item..." category in the tool — they are listed together with the wearable items for each hero

Item Workshop Tool: SMD file support has been discontinued for workshop models and animations — existing SMD submissions can be processed, but new submissions must use either FBX or DMX file formats

Item Workshop Tool: Adjusted the material that will be applied to new workshop couriers — Spec Exponent has been changed from 16 to 30, Spec Intensity has been changed from 1 to 3 — already-submitted couriers can use this by updating the existing submission

Item Workshop Tool: Added workshop tool support for Chaos Knight helmet and mount attachment editing

Item Workshop Tool: New and updated workshop hero reference files are now FBX binary for compatability with Blender

Item Workshop Tool: Team Banners added to Team Logo submission type

Workshop Tools: Added particle system names to particle system debug rendering

Workshop Tools: Improved performance on debug overlay rendering

Workshop Tools: Fixed a crash when trying to preview or open the phantomlancer_spirtlance particle system

Workshop Tools: Fixed an issue with the workshop importer where the flying version of couriers could not be previewed

Workshop Tools: Enabled animation scrubbing in the workshop importer preview

Workshop Tools: Added an option to hide the grid in the workshop importer preview

Workshop Tools: Added an option to hide default particles in workshop importer preview

Workshop Tools: Fixed a bug with sheet files not refreshing in tools

Workshop Tools: Fixed a bug where PET would sometimes not display the correct animation when using activity overrides with the Render Models operator

[img_alt=Πολλά Fixes στο μεγάλο Spring Update του Dota 2]http://www.hwbox.gr/members/2195-albums570-picture61101.png[/img_alt]

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